The thesis is a transformative guide for developing a unique posthuman,as you journey through the Fun Palace. It considers both a physiological and psychological factor towards the amalgamation of your anatomy and cognition into the paradise, where there is little differentiation between the posthuman and the architecture. With the goal of posthumanism to become an entirely unique experience based around our individual needs and desires,the paper will be an exclusive perspective of my own method and progression through the process.

Through the histories, theories, technologies, technicalities, social and political concerns of becoming posthuman along with the rich involvement of science fiction, we can develop a detailed brief on the need of a methodology towards developing our own posthuman palaces. The need for the guide now is of vital importance, given the rapid adoption of media coverage on the topic through both science fiction (Westworld: 2016 and Ghost in the shell:2017) and actual scientific achievements like the neural lace, synthetic limb replacement and mixed reality architectures.

The spaces themselves cannot be considered on their own, but require the connection between the mind and body, to be explored as a system. They are created either by designing the space around your body or designing your body around the space, creating a highly diverse landscape that require continuous augmentation for complete immersion.

The Fun Palace will become a post-artist’s studio where many similar thinking minds collaboratively build up personalised spaces that both harmoniously and singly develop community zones for fun and enjoyment. As a spatially rich area, the interesting architecture becomes the seams between ideas, where slightly different minds create part fractured and intersecting spaces that are also influencing the design of the creators to better interact with the area.

 

See the Interactive Posthuman Timeline.

See the Interactive Posthuman Timeline: thesis.archviz.co.uk